SkyWorks
REAL-TIME CLOUD RENDERING ENGINE
Biplane SkyWorks is an engine that implements techniques for fast rendering of realistic clouds. These techniques are being developed by Mark Harris as part of his Ph.D. research. For more information, publications, and videos, see the Real-Time Cloud Rendering page.
NEWS
  • 9/25/2002: Images from SkyWorks are featured in chapter 8 of Real-Time Rendering, Second Edition by Tomas Akenine-Möller and Eric Haines. For more info on the book, check out RealTimeRendering.com. An excerpt of that chapter, including the images from SkyWorks, is being hosted by FlipCode.com.
SKYWORKS DEMO
OpenGL Logo
This is a demo for the MS Windows operating system. It uses OpenGL for rendering and has been tested on PCs with NVIDIA (GeForce 2 and higher) and ATI Radeon 8500 GPUs.

To install and run the demo, just click the button below, run the installation executable,and follow the instructions!

You may want to read the SkyDemoReadme.txt file before downloading.

Download SkyWorks Demo Installer
SKYWORKS SOURCE CODE
Complete source code for SkyWorks is available under a free license.

To install the source code, just click the button below, run the installation executable,and follow the instructions!

You may want to read the Readme.txt file before downloading.

Download SkyWorks Source Code Installer
The source code is also available in a standard ZIP file, for those running Linux or who just prefer not to use the handy-dandy installer. Note that this code has not yet been ported to compile and run under any UNIX flavor. If you successfully port it, please . I'd like to incorporate it into the distribution.
Download SkyWorks Source Code Zipfile
Current SkyWorks Version: 0.1a


Mark Harris Page
Copyright 2002 Mark J. Harris